Hey people, I have set myself a project to create some base meshes for an over the shoulder shooter style game to be later detailed in Zbrush or Mudbox. although i could of created the mesh in Zbrush or Mudbox, but i would like to learn this work flow of creating base meshes in Maya then detailing in Zbrush or Mudbox separately for this project. My games is set around the Mexican revolution so I have decided to create a horse base mesh as they were used a lot during the revolution. I will create variants of this mesh in Zbrush or Mudbox using soft select and re-scaling. I will also smooth out the harsh edges and give it a more rounded look, then add the hair.
Please feel free to leave any comments, tips or creative criticism!